﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace ConjureBivouac2012.Object
{
    public class VehiculeDeflecter: AbstractVehicule
    {
        public override void Initialize()
        {
            // TODO: Add your initialization logic here
            shield = new ShieldDeflecter();
            base.Initialize();
            sprite.Position = new Vector2(40, 40);
            animationDelay = 1000;
            health = 10;
        }
    }
}
